Conquest of Family · for iPad
Six crowns. One throne. Guard your Sovereign.
The throne of the ancient world stands empty, and six royal houses answer. Lead your dynasty across a painted atlas of the Mediterranean — raise legions under your Generals, fill your capital garrison with fresh spears, build cities and roads that move armies like lightning, and send galleys across four seas to land where no one expects you. Battles roll open symbol dice; tribute funds every ambition; and your Sovereign is your crown — lose him, and in the classic mode you lose everything.
Two campaigns. Five rivals. No loaded dice.
Play the the Short Campaign (18 provinces, four houses) or the full Grand Campaign (38 provinces, six houses) against up to five AI regents who obey every rule you do — same tribute, same dice, same command limits, no hidden bonuses at any difficulty. Turns march through the classic drumbeat: movement and combat, tribute, scorched earth, purchase, placement. Roads carry legions across your whole network in a single march. Captured Generals cost armies; a captured Sovereign shakes the world — and in Last Crown Standing mode, it ends a dynasty and hands its lands to the captor. A full in-game rulebook, the Book of the Diadem, documents every number.