Squad Front · for iPad
Squad tactics, one hex at a time.
Lead rifle squads, machine-gun teams, and steady-handed lieutenants across painted battlefields — a Norman crossroads, a shattered factory district, a coral ridge above the landing beach. Every counter carries its firepower, range, and morale; every shot is an open 2d6 roll against cover and distance; and every squad can be pinned, broken, rallied, and asked to get up and go again. Cover is life. Leaders matter. The clock does not care.
Six battles. Five opponents. No loaded dice.
Six scenarios at launch — town assaults, factory fighting, river crossings, winter attacks, and a beach nobody forgets — each with its own forces, objectives, and turn limit. The AI commander plays by every rule you do, from Green to Elite: difficulty changes only how well it thinks, never what it's allowed to know or roll. A full field manual ships in the app, down to every die modifier.